UX 101: Basic understandings

UX design is the process of designing products and services to provide meaningful experiences to the end users. The ultimate goal of UX design is to enhance user satisfaction, which involves designing the complete interaction of the user and the product. UX design has a broad coverage, it is applicable during various phases of product/service designing.

“No product is an island. A product is more than the product. It is a cohesive, integrated set of experiences. Think through all of the stages of a product or service – from initial intentions through final reflections, from first usage to help, service, and maintenance. Make them all work together seamlessly.”
— Don Norman, inventor of the term “User Experience”

Since UX design is a very broad concept and continuously evolving, it doesn’t have one specific universal system.

Many designers today are using UX designer label without understanding the true meaning of UX design. In this article, I am trying to outline a very basic foundations of UX design that should be understood by any designers willing to get started in this very specialized skill arena. Continue reading

Stop hating clients.

We proclaim ourselves “Experts”.

Labelled with the fancy titles fashionably borrowed from our idols from the west; UI designer, UX specialist, HCI designer, Web evangelist etc.

We read and learn design theories, web design life cycle, payment policies, web design contract etc from the internet.

We learn about scientific web design processes, including wireframing, prototyping, specification documentations, etc from internet and try to implement same.

But our clients are “idiots”, aren’t they?
whenever they don’t like something we designed, they are idiots. They are idiots whenever they disrupt our scientific process by their unnoticed visit to our office, frequent change requests or not understanding our design theories.

I know there is other side of the story. I know we have our difficulties because of clients being idiots.
But we talked about that a lot, we never talked about how idiots we are too. Continue reading

10 things I wish every designer does

I see designers doing their job; designing UI. A normal process a designer follows is; receive the design specifications, design a UI, get feedback, revisse, get approved; done. Design specifications and client communication are mostly done by the project managers. So a designer’s main goal becomes getting his design approved rather than focusing on creating something from heart.

Here are few things I wish every designer does: Continue reading

One extra step

Take one extra step to brainstorm on pen & paper before opening the photoshop.
Add one more feature on your client’s requirement.
Watch one inspirational video before starting your day.
Read one blog post during your lunch time.
Read one chapter of a book before going to bed.
Experiment one new tool of photoshop/illustrator/sketch.
Follow one more designer on twitter.
Post at least one tweet a day.
Meet one friend/colleague/client in person for a coffee.
Keep a glass full of water on desk all the time. Drink at least a glass a day.
Do one thing that scares you.
Take one extra step, ahead.
Become 1% better, everyday.

An easy way to overcome “Imposter Syndrome” for creatives

Creatives are often suffered from “Imposter Syndrome”. It is the lack of confidence on yourself. You know who you are, what you can do, but you can’t just say it out with a confidence, as an expert. A kind of fear always keeps pulling you back. And you feel like you are stuck.  You can’t just step up to grab opportunities, you can’t raise your hands or speak up at times which could have led you to success.

I think one way of getting that confidence is building an audience. If you have difficulties believing your own words, you might believe in others’. Continue reading